Every class is open from the start. A class uses one kind of weapon, one kind of ability and one kind of armor, and every class wears a ring. Its highest stats are how far stat potions can take it: a character with all eight at their highest is maxed.
The stats: HP and MP (health and magic), Att (damage), Def (takes damage off each hit), Spd (how fast you move), Dex (how fast you shoot), Vit (health regeneration) and Wis (magic regeneration).
The Doomed Realms classes were ported from another private server. They have abilities of their own: turrets, summons, halos, pearls and more. Where a class's own kind of item has no tiers, /gear leaves that slot alone.
The classic classes
Rogue
The rogue relies on his speed to deal damage at medium range while avoiding attacks.
- Weapon
- Dagger
- Ability
- Cloak
- Armor
- Leather armor
- Starts with
- Steel Dagger, Cloak of Shadows
- /gear gives
- Mithril Dagger, Cloak of the Red Agent, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP720
- MP252
- Att50
- Def25
- Spd75
- Dex75
- Vit40
- Wis50
Archer
The archer has a long-range attack and can acquire very powerful weapons.
- Weapon
- Bow
- Ability
- Quiver
- Armor
- Leather armor
- Starts with
- Shortbow, Magic Quiver
- /gear gives
- Heavy Crossbow, Magesteel Quiver, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP700
- MP252
- Att75
- Def25
- Spd50
- Dex50
- Vit40
- Wis50
Wizard
The wizard deals damage from a long distance and blasts enemies with powerful spells.
- Weapon
- Staff
- Ability
- Spell
- Armor
- Robe
- Starts with
- Energy Staff, Fire Spray Spell
- /gear gives
- Staff of Destruction, Destruction Sphere Spell, Robe of the Illusionist, Ring of Paramount Attack
Highest stats
- HP670
- MP385
- Att75
- Def25
- Spd50
- Dex75
- Vit40
- Wis60
Priest
The priest attacks at long range and can heal himself and his allies.
- Weapon
- Wand
- Ability
- Tome
- Armor
- Robe
- Starts with
- Fire Wand, Healing Tome
- /gear gives
- Wand of Arcane Flame, Tome of Renewing, Robe of the Illusionist, Ring of Paramount Attack
Highest stats
- HP670
- MP385
- Att50
- Def25
- Spd50
- Dex50
- Vit40
- Wis75
Warrior
The warrior wears strong armor and uses his magic helmet to inspire his allies in battle.
- Weapon
- Sword
- Ability
- Helm
- Armor
- Heavy armor
- Starts with
- Short Sword, Combat Helm
- /gear gives
- Golden Sword, Steel Helm, Mithril Armor, Ring of Paramount Attack
Highest stats
- HP770
- MP252
- Att75
- Def25
- Spd50
- Dex50
- Vit75
- Wis50
Knight
The knight fights at close range, wears very heavy armor, and uses his shield to stun enemies.
- Weapon
- Sword
- Ability
- Shield
- Armor
- Heavy armor
- Starts with
- Short Sword, Wooden Shield
- /gear gives
- Golden Sword, Golden Shield, Mithril Armor, Ring of Paramount Attack
Highest stats
- HP770
- MP252
- Att50
- Def40
- Spd50
- Dex50
- Vit75
- Wis50
Paladin
The paladin can deal damage at close range, wear armor and heal himself and his allies.
- Weapon
- Sword
- Ability
- Seal
- Armor
- Heavy armor
- Starts with
- Short Sword, Seal of the Initiate
- /gear gives
- Golden Sword, Seal of the Divine, Mithril Armor, Ring of Paramount Attack
Highest stats
- HP770
- MP252
- Att50
- Def25
- Spd50
- Dex50
- Vit40
- Wis75
Assassin
The assassin fights from medium range and uses poison to damage his enemies over time.
- Weapon
- Dagger
- Ability
- Poison
- Armor
- Leather armor
- Starts with
- Steel Dagger, Centipede Poison
- /gear gives
- Mithril Dagger, Felwasp Toxin, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP720
- MP252
- Att60
- Def25
- Spd75
- Dex75
- Vit40
- Wis60
Necromancer
The necromancer drains life from his enemies to heal himself and his allies.
- Weapon
- Staff
- Ability
- Skull
- Armor
- Robe
- Starts with
- Energy Staff, Necrotic Skull
- /gear gives
- Staff of Destruction, Essence Tap Skull, Robe of the Illusionist, Ring of Paramount Attack
Highest stats
- HP670
- MP385
- Att60
- Def25
- Spd50
- Dex60
- Vit30
- Wis75
Huntress
The huntress uses arrows and traps to defeat her enemies.
- Weapon
- Bow
- Ability
- Trap
- Armor
- Leather armor
- Starts with
- Shortbow, Hunting Trap
- /gear gives
- Heavy Crossbow, Demonhunter Trap, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP700
- MP252
- Att75
- Def25
- Spd50
- Dex50
- Vit40
- Wis50
Mystic
The mystic fights with a staff and uses her crystal orb to bind enemies to a distant plane.
- Weapon
- Staff
- Ability
- Orb
- Armor
- Robe
- Starts with
- Energy Staff, Stasis Orb
- /gear gives
- Staff of Destruction, Timelock Orb, Robe of the Illusionist, Ring of Paramount Attack
Highest stats
- HP670
- MP385
- Att60
- Def25
- Spd60
- Dex50
- Vit40
- Wis75
Trickster
The trickster fights with a dagger while using her magical prism to distract enemies.
- Weapon
- Dagger
- Ability
- Prism
- Armor
- Leather armor
- Starts with
- Steel Dagger, Decoy Prism
- /gear gives
- Mithril Dagger, Prism of Figments, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP720
- MP252
- Att65
- Def25
- Spd75
- Dex75
- Vit40
- Wis60
Sorcerer
The sorcerer uses his scepter to fire blasts of chain lightning at his enemies.
- Weapon
- Wand
- Ability
- Scepter
- Armor
- Robe
- Starts with
- Fire Wand, Lightning Scepter
- /gear gives
- Wand of Arcane Flame, Cloudflash Scepter, Robe of the Illusionist, Ring of Paramount Attack
Highest stats
- HP670
- MP385
- Att60
- Def25
- Spd60
- Dex60
- Vit75
- Wis60
Ninja
The ninja relies on speed and skill, using katanas and ninja stars to deal big damage.
- Weapon
- Katana
- Ability
- Shuriken
- Armor
- Leather armor
- Starts with
- Rusty Katana, Basic Star
- /gear gives
- Buster Katana, Wind Circle, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP720
- MP252
- Att70
- Def25
- Spd60
- Dex70
- Vit40
- Wis70
Samurai
The samurai fights with a katana and uses his wakizashi sidearm to expose enemy weak points.
- Weapon
- Katana
- Ability
- Wakizashi
- Armor
- Heavy armor
- Starts with
- Rusty Katana, Simple Wakizashi
- /gear gives
- Buster Katana, Turquoise Wakizashi, Mithril Armor, Ring of Paramount Attack
Highest stats
- HP720
- MP252
- Att75
- Def30
- Spd55
- Dex50
- Vit60
- Wis60
Bard
The bard uses his lute to inspire allies and enhance their combat capabilities.
- Weapon
- Bow
- Ability
- Lute
- Armor
- Robe
- Starts with
- Shortbow, Novice's Lute
- /gear gives
- Heavy Crossbow, Battle Lute, Robe of the Illusionist, Ring of Paramount Attack
Highest stats
- HP670
- MP385
- Att55
- Def25
- Spd55
- Dex70
- Vit45
- Wis75
Doomed Realms classes
Blademaster
The Blademaster Fights with dual blades and uses his jacket to provide several buffs for himself.
- Weapon
- Dual Blades
- Ability
- Jacket
- Armor
- Leather armor
- Starts with
- Bronze Daggers, Leather Jacket
- /gear gives
- Obsidian Blades, Murderous Jacket, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP720
- MP252
- Att35
- Def15
- Spd100
- Dex100
- Vit40
- Wis50
Druid
The druid uses her pearls to deal high amounts of damage with multiple shots.
- Weapon
- Wand
- Ability
- Pearl
- Armor
- Robe
- Starts with
- Fire Wand, Magic Pearl
- /gear gives
- Wand of Arcane Flame, Pearl of Silent Life, Robe of the Illusionist, Ring of Paramount Attack
Highest stats
- HP800
- MP450
- Att50
- Def25
- Spd50
- Dex50
- Vit30
- Wis50
Mechanic
The mechanic fights using a dagger, while building turrets to fend off enemies
- Weapon
- Dagger
- Ability
- Turret
- Armor
- Leather armor
- Starts with
- Steel Dagger, Makeshift Turret
- /gear gives
- Mithril Dagger, Aquatic Turret, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP650
- MP300
- Att75
- Def25
- Spd50
- Dex65
- Vit65
- Wis40
Ascendant
Right, this is my demiplane. You may like to start your own if you are so inclined.
- Weapon
- Bow
- Ability
- Halo
- Armor
- Leather armor
- Starts with
- Shortbow, Worn Halo
- /gear gives
- Heavy Crossbow, Silver Halo, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP700
- MP252
- Att60
- Def25
- Spd60
- Dex50
- Vit60
- Wis40
Summoner
The summoner creates strong monsters to fight alongside him.
- Weapon
- Staff
- Ability
- Summon Scroll
- Armor
- Robe
- Starts with
- Energy Staff, Bunny Scroll
- /gear gives
- Staff of Destruction, Wolf Scroll, Robe of the Illusionist, Ring of Paramount Attack
Highest stats
- HP670
- MP385
- Att75
- Def25
- Spd50
- Dex60
- Vit50
- Wis75
King
The wizard deals damage from a long distance and blasts enemies with powerful spells.
- Weapon
- Staff
- Ability
- Tome
- Armor
- Robe
- Starts with
- Energy Staff, Healing Tome
- /gear gives
- Staff of Destruction, Tome of Renewing, Robe of the Illusionist, Ring of Paramount Attack
Highest stats
- HP700
- MP400
- Att85
- Def20
- Spd60
- Dex85
- Vit50
- Wis70
Palemaster
Arcane casters can become pale masters, who draw on necromantic lore that provides a macabre power all its own.
- Weapon
- Staff
- Ability
- Skull
- Armor
- Robe
- Starts with
- Energy Staff, Necrotic Skull
- /gear gives
- Staff of Destruction, Essence Tap Skull, Robe of the Illusionist, Ring of Paramount Attack
Highest stats
- HP670
- MP385
- Att70
- Def20
- Spd60
- Dex70
- Vit40
- Wis85
Pirate
The pirate relies on his luck.
- Weapon
- Sword
- Ability
- Cannon
- Armor
- Leather armor
- Starts with
- Short Sword, Rusty Cannon
- /gear gives
- Golden Sword, —, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP700
- MP250
- Att55
- Def25
- Spd75
- Dex70
- Vit40
- Wis50
Sharklord
A Animal Lord who has chosen to develop a bond with sharks and almost become one himself.
- Weapon
- Staff
- Ability
- Oceanic Spell
- Armor
- Robe
- Starts with
- Energy Staff, Tidal Wave
- /gear gives
- Staff of Destruction, —, Robe of the Illusionist, Ring of Paramount Attack
Highest stats
- HP800
- MP300
- Att80
- Def30
- Spd45
- Dex75
- Vit50
- Wis70
Snowman
Former rogues who have befallen a terrible fate and brought back to life by Olidammara as a joke.
- Weapon
- Dagger
- Ability
- Seal
- Armor
- Leather armor
- Starts with
- Steel Dagger, Seal of the Initiate
- /gear gives
- Mithril Dagger, Seal of the Divine, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP720
- MP300
- Att70
- Def20
- Spd65
- Dex65
- Vit50
- Wis60
Father
The father attacks at long range and can heal himself and his allies.
- Weapon
- Wand
- Ability
- Tome
- Armor
- Robe
- Starts with
- Fire Wand, Healing Tome
- /gear gives
- Wand of Arcane Flame, Tome of Renewing, Robe of the Illusionist, Ring of Paramount Attack
Highest stats
- HP670
- MP385
- Att60
- Def20
- Spd45
- Dex50
- Vit30
- Wis85
Adept
The adept relies on his speed and magic to deal damage.
- Weapon
- Dagger
- Ability
- Spell
- Armor
- Leather armor
- Starts with
- Steel Dagger, Fire Spray Spell
- /gear gives
- Mithril Dagger, Destruction Sphere Spell, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP720
- MP252
- Att50
- Def20
- Spd80
- Dex75
- Vit50
- Wis60
Monk
- Weapon
- Martial Art
- Ability
- Fountain
- Armor
- Leather armor
- Starts with
- Fists of Broken Bones, Power of the Fountains
- /gear gives
- —, —, Studded Leather Armor, Ring of Paramount Attack
Highest stats
- HP720
- MP452
- Att75
- Def20
- Spd75
- Dex75
- Vit55
- Wis55