Wiki Play now

Gear · Abilities

Spells

Every spell in the game, 37 in all: tiered, untiered, set pieces and the rest, with their numbers and where they drop.

11 tiered · 15 UT · 4 ST · 2 Legendary · 1 Ascended · 2 Ethereal · 2 Admin · Worn by Wizard, Adept

Tiered 11

Drop from monsters all over the game, by tier: the higher the tier, the better.

Fire Spray SpellT0

Damage 15–20 · Range 16 · MP 20

On use A ring of 20 shots

A spell that shoots fire in all directions.

Starting gear
Wizard, Adept

Flame Burst SpellT1

Damage 30–40 · Range 16 · MP 30

On use A ring of 20 shots

On equip +1 Wis

A dangerous spell that summons green fire from the astral plane.

Tier loot
22 monsters, such as Cave Pirate Hunchback, Cave Pirate Macaw, Cave Pirate Moll

Fire Nova SpellT2

Damage 40–65 · Range 16 · MP 40

On use A ring of 20 shots

On equip +2 Wis

A deadly spell created by goblin sorcerers to subdue their orcish enemies.

Drops from
Elder Fire Python (10%), Fire Python (10%), Demon Mage of the Abyss (2%), Elder Demon Mage of the Abyss (2%)
Tier loot
11 monsters, such as Ice Sprite, Orc King, Werelion

Scorching Blast SpellT3

Damage 50–90 · Range 16 · MP 50

On use A ring of 20 shots

On equip +3 Wis

A formidable fire spell used by dwarven magi in their war against the trolls.

Tier loot
23 monsters, such as Lair Vampire King, Lair Mummy Pharaoh, Lair Skeleton King

Destruction Sphere SpellT4

Damage 60–115 · Range 16 · MP 60

On use A ring of 20 shots

On equip +4 Wis

An immensely powerful spell created by the wizard lords of the underworld to harness dark energies.

Tier loot
20 monsters, such as lod Ivory Wyvern, Lair White Spectre, Elder Lair White Spectre
Shop
/shop abilities, 200 fame
/gear
Gives it to the Wizard, Adept

Magic Nova SpellT5

Damage 70–140 · Range 16 · MP 70

On use A ring of 20 shots

On equip +5 Wis

An unimaginably destructive spell, devised by the great mountain thaumaturgists to battle against demonic giants.

Tier loot
14 monsters, such as Septavius the Ghost God, Limon the Sprite God, Archdemon Malphas

Elemental Detonation SpellT6

Damage 80–165 · Range 16 · MP 80

On use A ring of 20 shots

On equip +20 HP, +20 MP, +6 Wis

A horrifically dangerous spell, formulated in the elemental planes during the great astral wars.

Tier loot
8 monsters, such as Giant Oryx Chicken, Oryx 2, Oryx 1

Burning Retribution SpellT7

Damage 95–185 · Range 16 · MP 90

On use A ring of 20 shots

On equip +40 HP, +40 MP, +7 Wis

A catastrophic spell of holy destruction, concocted in secrecy by the Liturgical Ones in their quest to learn a single letter of the divine language.

Tier loot
3 monsters, such as Oryx 4, Oryx 5, Oryx 3
Soulbound

Space Deterioration SpellT7

Damage 95–180 · Range 16 · MP 90

On use A ring of 20 shots

On equip +3 Vit, +3 Wis

Harnesses the power of time and space itself into an extremely harmful burst.

From Doomed Realms

Spell of Galactic CreationT8

Damage 110–205 · Range 16 · MP 100

On use A ring of 20 shots

On equip +60 HP, +60 MP, +8 Wis

A sacred spell of both order and annihilation, accumulating ancient energies to fabricate a macrocosmic system and destroy it in the blink of an eye.

Tier loot
2 monsters, such as Oryx the Christmas God, Oryx 5
Soulbound

Spell of the Eternal VoidT8

Damage 120–210 · Range 16 · hits several · MP 95

On use A ring of 20 shots

On equip +4 Vit, +4 Wis

Shoots a powerful burst of death itself onto your foes.

From Doomed Realms

Untiered (UT) 15

Each comes from particular bosses, with numbers or an effect of its own.

Cursed Spire SpellUT

MP 100

All but Chancellor Dammah's own mages shun this blasphemous spell, channeling the dark energies of the earth to construct an explosive spike.

Soulbound

Genesis SpellUT

MP 120 · Cooldown 4s

On use Throws Genesis Spell Portal 1; throws Genesis Spell Portal 2; throws Genesis Spell Portal 3; throws Genesis Spell Portal 4

Dammah's powers of summoning portals stem from this profane spell. Most may use it to call attacks from primitive dimensions of untapped energy, but Oryx's greatest thaumaturges can create stable gateways to the realm and beyond.

Soulbound

Penetrating Blast SpellUT

Damage 60–90 · Range 11.2 · hits several · MP 65

On use A ring of 20 shots

On equip +40 HP, +2 Att

This spell's destructive power is so notorious that casting it was banned for many generations.

Soulbound

Spelling SpellUT

Damage 10–100 · Range 8.5 · MP 26

On use A ring of 26 shots

An instructional spell used as an education tool for the training of young wizards. Before they run, they must learn to talk.

Soulbound

Vigil SpellUT

Damage 80–165 · Range 16 · MP 80

On use A ring of 20 shots

On equip +20 HP, +20 MP, +6 Wis

A seraphic wardspell that burns the unworthy with molten wax from the heavenly vigil. Sprite Credits: Dappertron

Vitamine BusterUT

Damage 0–210 · Range 15 · MP 75

On use A ring of 20 shots

On equip +2 Spd, +10 Vit

A bizzare spell fabricated by a powerful bunny magician, they don't only do trick shows inside those magic hats!

Soulbound

Disco LightsUT

MP 100

On use Party a o e

No party is complete without rad lighting!

Drops from
Red Balloon (10%)
From Doomed Realms

KittyUT

Damage 150–200 · Range 16 · hits several, through walls · MP 0

On use Invisible for 10s; teleports you up to 20 tiles; a ring of 20 shots

Almighty Kitty!

Soulbound · From Doomed Realms

NinjaspellUT

MP 10

On use Invulnerable for 2s; Healing for 9s; Berserk for 9s

Almighty Kitty!

Soulbound · From Doomed Realms

Spell of Deep DepressionUT

Damage 70–100 · Range 42 · hits several, through walls · MP 95

On use A ring of 20 shots

On equip +6 Vit, +5 Wis

Shoots a bulk of depressed projectiles that doesn't understand what to do.

From Doomed Realms

Spell of InvisibilityUT

MP 95 · Cooldown 6.5s

On use Invisible for 5.5s

On equip +5 Vit, +5 Wis

A spell used to hide yourself.

Shop
/shop donor, 20 gold
From Doomed Realms

Spell of LifeUT

MP 100 · Cooldown 6.5s

On use Heals 200 HP within 1 tiles

On equip +5 Vit, +5 Wis

A spell used to heal yourself.

Shop
/shop donor, 20 gold
From Doomed Realms

Spell of ShieldingUT

MP 100 · Cooldown 6.5s

On use Armored for 7.5s

On equip +5 Vit, +5 Wis

A spell used to shield yourself.

Shop
/shop donor, 20 gold
From Doomed Realms

Spell of TeleportationUT

MP 100 · Cooldown 3.5s

On use Teleports you up to 20 tiles

On equip +5 Vit, +5 Wis

A spell used to teleport.

Shop
/shop donor, 20 gold
From Doomed Realms

Will-o-Wisp SpellUT

Damage 80–140 · Range 24 · MP 80

On use A ring of 20 shots

A powerful spell enchanted with energy harvested from the wisps of the forest.

Drops from
Wisp Queen (0.5%)
From Doomed Realms

Set pieces (ST) 4

One piece of a set of four for one class: weapon, ability, armor and ring.

Ancient SpellST

Damage 53–115 · Range 13 · ignores defense · MP 80

On use A ring of 20 shots

Magical blasts can be blocked by armor, but true fear will pierce their hides and strike their heart.

Soulbound

Legacy Ancient Spell: PierceST

Damage 53–115 · Range 13 · ignores defense · MP 80

On use A ring of 20 shots

Magical blasts can be blocked by armor, but true fear will pierce their hides and strike their heart.

Slurpian Sea ScrollST

MP 120

On use Throws Slurp Spell Explosion; +25 Spd for 2s

An enchanted parchment, written in the Slurpian dialect. Its magic commands the tides, allowing one to propel their own movement.

Soulbound

Spectral SpellST

Damage 53–115 · Range 13 · ignores defense · MP 80

On use A ring of 20 shots

The ghouls all came from their humble abodes to get a jolt from his electrodes. Sprite Credits: Aurum

Soulbound

Legendary 2

Rare untiered items with the gold slot edge.

Recurring Terror SpellLegendary

Damage 200–300 · Range 2.4 · through walls · MP 75

On use A ring of 8 shots

On equip -20 HP, +4 Att, +4 Def, -5 Vit, +4 Dex

Believed to have been lost in a bygone era, this spell was recovered from ruins infested by horrific creatures of unknown origin. The scroll is still steeped with parasitic organisms.

Drops from
Nightmare Colony (0.5%)
Soulbound

Thousand Suns SpellLegendary

Damage 80–165 · Range 16 · MP 80

On use A ring of 20 shots

On equip +20 HP, +20 MP, +6 Wis

A spell that blasts enemies with the fiery force of a thousand suns.

Ascended 1

Rare untiered items with the gold slot edge.

Sporous Spray SpellAscended

MP 110

On use Throws Killer Shroom

An ancient druidic spell that invokes earth spirits into furnishing the soil with a noxious, deadly skullshroom colony.

Drops from
Mushroom Berserker (0.5%)
Soulbound

Ethereal 2

Rare untiered items with the gold slot edge.

Penetrating Blast SpellEthereal

Damage 60–90 · Range 11.2 · hits several · MP 75

On use A ring of 20 shots

On equip +40 HP, +2 Att

This spell's destructive power is so notorious that casting it was banned for many generations.

Soulbound

Tablet of the King's AvatarEthereal

Damage 260–280 · Range 2 · MP 120

On use A ring of 15 shots

On equip +40 MP, +4 Wis

Thought to have been lost to the ages, the wisdom imparted in this tablet will summon a power unrivaled by any modern spell.

Drops from
Avatar of the Forgotten King (0.15%)
Soulbound

Admin items 2

Made for staff and testing.

Jade StormAdmin

Damage 475–900 · Range 6 · hits several, through walls · MP 175 · Cooldown 0.5s

On use A ring of 5 shots

A grand scroll capable of summoning sharpened emerald shards, slicing through even the most durable opponent.

Drops from
Daichi the Fallen (0.3%)
Soulbound

Random Spell Extraction DeviceAdmin

Damage 12–75 · Range 6 · hits several, through walls · MP 40 · Cooldown 1s

On use A ring of 10 shots

This strange weapon sometimes affects the size of surrounding creatures.

Soulbound